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Thread Statistics | Show CCP posts - 2 post(s) |

Anton Menges Saddat
Minion Revolution SpaceMonkey's Alliance
76
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Posted - 2015.03.03 18:36:39 -
[1] - Quote
The removal of fighter assist coupled with the just released dev blog on sov changes which removes structure grinding is close to being a bridge too far for me. I spent the whole of the last year training multiple pilots up to supers and grinding out the isk for hulls and fits. Now it seems that my supers are close to useless as they no longer are necessary for structure bashes and can no longer assign fighters, which leaves them with the sole purpose of killing other capitals, which is much more cost effective just using dreads. I personally haven't ever used Skynet as a tactic and I've not encountered the tactic myself when on fleets nor heard complaints from alliance or coalition mates about the practice so this whole idea of it being an epidemic just seems overblown to me. I see a lot of take with no give in regards to capitals being nerfed. There are more elegant solutions to the Skynet question than just out and out removing a decade-old game mechanic. At this point I am getting very frustrated with training characters up on extremely long skill plans just to see them become irrelevant. I am also upset by the fact that our feedback never seems to get taken into account, why even have this thread when you]re not going to listen to the players? |

Anton Menges Saddat
Minion Revolution SpaceMonkey's Alliance
78
|
Posted - 2015.03.03 19:06:57 -
[2] - Quote
Dean Dewitt wrote:CCP Rise wrote:Hello
Appreciate all the feedback very much.
Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.
We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.
Thanks again. Please don't stop taking us for idiots, you make all capitals useless and you say you'll make them usefull one day maybe in a month, a year, may be more than 5 years. Why don't you make them more usefull now? When will you make them usefull? I honestly believe that those words and these topic thread in general are just here to try and appease us. I have seen no indication that the devs ever seriously take our feedback into consideration on the great majority of things, not just this specific issue. While we have had a couple of victories (ie. freighter rigs being changed to lowslots) the majority of the time I get the feeling that the devs have locked down their ideas and just give us this crap as an illusion that our opinions might actually matter. The whole 'we hear the concerns' comes off as completely insincere to me because almost all I have ever seen in regards to capitals is nerf after nerf with little to nothing given back. The one case where they actually gave us a buff by making mods and skills affect fighters ended up with them just completely removing a decade-old mechanic rather than going back and fixing things. |

Anton Menges Saddat
Minion Revolution SpaceMonkey's Alliance
85
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Posted - 2015.03.03 21:00:05 -
[3] - Quote
Frostys Virpio wrote:Nolak Ataru wrote:Frostys Virpio wrote:The fact that there are people against the change does not mean they have to cancel it. Corollary: The fact that CCP introduced said change does not mean they have to go forward / that it's good. Alternate corollary: Just because someone's defending a feature does not mean that feature is inherently bad. That's called a Kafkatrap. Yes but trying to call out CCP as not taking the feedback into account is still stupid even if they might be wrong in their final decision. They ask for feedback but then when people actually give it they go ahead and just ignore it. So why the hell even ask for it? There are pages and pages of people saying this is a bad idea and proposing other solutions to the so-called problem and then the devs come in and say thanks but we don't care. It just seems extremely insincere to me, like a calculated PR move to make us think we have a say when we actually don't. I already knew when the devs said they planned to remove assist that the decision was made, I did not for a second think that they would change their minds regardless of our feedback, because I'm not stupid and I've seen this happen before. I will even go a step further and say that I didn't ever think they would remove fighter warp, I am of the opinion that this was never actually planned and they just added that bit and then 'decided against' it to seem like they gave us something. |

Anton Menges Saddat
Minion Revolution SpaceMonkey's Alliance
93
|
Posted - 2015.03.05 08:57:06 -
[4] - Quote
Aiyshimin wrote:d0cTeR9 wrote: Fighters don't instantly appear next to you and kill you. They take time to lock, they also need to travel in warp, etc etc etc... People are complaining about something they do not understand. You should lose when fighting 2-3 guys using capital support. Only reason people want those slow easy to kill capitals on grid is to padd their killboard because they are slow and easy to kill!
And the only reason to use skynet is because you want easy killmails without risking anything. Yeah, that guy who lost a Revenant skynetting wasn't risking anything at all  |
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